- Description: Using the 3D API OpenGL, and GLSL shaders, this program can display two different particle systems (“fire” and “fountain”), in a skybox, with a “trackball” camera.
- Experience: This project has been for me the opportunity to get into 3D conception in depth, the use of OpenGL in general, but especially shaders handling.
- Education: UTBM, 5th year
- Language: C++
- Librairies: OpenGL, Qt
- IDE: Microsoft Visual Studio