[2013] 3D particle system

  • Description: Using the 3D API OpenGL, and GLSL shaders, this program can display two different particle systems (“fire” and “fountain”), in a skybox, with a “trackball” camera.
  • Experience: This project has been for me the opportunity to get into 3D conception in depth, the use of OpenGL in general, but especially shaders handling.
  • Education: UTBM, 5th year
Technical information
  • Language: C++
  • Librairies: OpenGL, Qt
  • IDE: Microsoft Visual Studio


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